﻿using Configs;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class InputRead
{
    private static Dictionary<int, InputReaderMan> input=new Dictionary<int, InputReaderMan>();

    static InputRead()
    {
        input.Add(1, new InputReaderMan());
    }

    public static InputReaderMan GetID(int ID) { return input[ID]; }

    public static Dictionary<int, InputReaderMan> GetDic() { return input; }

}
